Games​​​​​​​

For the course Graphics Programming 2 in my 2nd year at DAE Howest,
I had to implement everything we've seen throughout the semester into an engine, and as an end assignment,
make a small game using those implementations. We also had to add extra functionality conform our chosen game.

Implementations made for this project are:
-Shadow Mapping
-Sprite Rendering
-Text Rendering
-SkyBox
-PostProcessing
-Particles
-Skinned Model Animations
-Character Controller
-FMOD Sound System
-RigRailCamera
-State pattern
-Invoker system
-...

For the course Programming 4 in my 2nd year at DAE Howest,
 I had to make a
Game Engine and with that game engine make the game qbert.

- The Game
You command a small ship in a little island group
and are being bombarded with different types of enemies.
Collect resources and abilities
to upgrade your ship and kill even more enemies.
But beware the more you kill and upgrade
the more infamous you become, and the more infamous you are
the more enemies there are to take you down.
Try to live through this endless nightmare for as long as possible.

-Info
We were a team of 6 consisting out of 4 artists and 2 programmers.



SPLAT - UE4 (Game Mechanics Project)




Grand Dad Mania with integrated discord API (download)

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